410 lines
15 KiB
Lua
410 lines
15 KiB
Lua
------------------
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---- MONITORS ----
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------------------
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-- Fallback for any monitor not matched below (e.g. a hotplugged screen).
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hl.monitor({
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output = "",
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mode = "preferred",
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position = "auto",
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scale = "auto",
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})
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-- Samsung Odyssey G61SH (DP-3) — primary, landscape
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hl.monitor({
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output = "DP-3",
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mode = "2560x1440@120",
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position = "0x0",
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scale = 1,
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})
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-- MSI G274QPX (DP-2) — secondary, portrait, rotated 90° to the right.
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-- Both panels are 27"; the portrait screen is vertically centred against the
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-- Samsung, i.e. y = (1440 - 2560) / 2 = -560 (negative y moves it up).
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hl.monitor({
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output = "DP-2",
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mode = "2560x1440@240",
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position = "2560x-560",
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scale = 1,
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transform = 1,
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})
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---------------------
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---- MY PROGRAMS ----
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---------------------
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local terminal = "kitty"
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local fileManager = "dolphin"
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local menu = "fuzzel"
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local browser = "librewolf"
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local waybarCmd = "waybar"
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-------------------
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---- AUTOSTART ----
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-------------------
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hl.on("hyprland.start", function ()
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-- status bar
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hl.exec_cmd(waybarCmd)
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-- wallpaper
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hl.exec_cmd("swaybg -i /home/shark/wall/wall.png -m fill")
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-- clipboard history (wl-cliphist)
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hl.exec_cmd("wl-paste --type text --watch cliphist store")
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hl.exec_cmd("wl-paste --type image --watch cliphist store")
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-- notifications (waybar's custom/notifications module talks to mako)
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hl.exec_cmd("command -v mako >/dev/null 2>&1 && mako")
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-- polkit agent — needed for GUI auth prompts (KDE handled this before).
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-- Uncomment after installing an agent, e.g. hyprpolkitagent or polkit-gnome:
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-- hl.exec_cmd("/usr/lib/polkit-gnome/polkit-gnome-authentication-agent-1")
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end)
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-------------------------------
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---- ENVIRONMENT VARIABLES ----
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-------------------------------
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hl.env("XCURSOR_SIZE", "24")
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hl.env("HYPRCURSOR_SIZE", "24")
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hl.env("LIBVA_DRIVER_NAME", "nvidia") -- hardware video decode
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hl.env("__GLX_VENDOR_LIBRARY_NAME", "nvidia") -- use the NVIDIA driver for GLX apps
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-- hl.env("NVD_BACKEND", "direct") -- explicit sync / direct scanout incase of flicker
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-- hl.env("AQ_DRM_DEVICES", "/dev/dri/card1:/dev/dri/card0") -- if Hyprland grabs the AMD iGPU instead
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-----------------------
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----- PERMISSIONS -----
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-----------------------
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-----------------------
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---- LOOK AND FEEL ----
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-----------------------
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hl.config({
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general = {
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gaps_in = 5,
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gaps_out = 12,
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border_size = 2,
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col = {
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active_border = { colors = {"rgba(33ccffee)", "rgba(00ff99ee)"}, angle = 45 },
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inactive_border = "rgba(595959aa)",
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},
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-- Set to true to enable resizing windows by clicking and dragging on borders and gaps
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resize_on_border = false,
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-- Please see https://wiki.hypr.land/Configuring/Advanced-and-Cool/Tearing/ before you turn this on
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allow_tearing = false,
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layout = "dwindle",
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},
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decoration = {
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rounding = 10,
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rounding_power = 2,
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-- Change transparency of focused and unfocused windows
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active_opacity = 1.0,
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inactive_opacity = 1.0,
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shadow = {
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enabled = true,
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range = 4,
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render_power = 3,
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color = 0xee1a1a1a,
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},
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blur = {
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enabled = true,
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size = 3,
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passes = 1,
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vibrancy = 0.1696,
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},
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},
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animations = {
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enabled = true,
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},
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})
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hl.curve("easeOutQuint", { type = "bezier", points = { {0.23, 1}, {0.32, 1} } })
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hl.curve("easeInOutCubic", { type = "bezier", points = { {0.65, 0.05}, {0.36, 1} } })
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hl.curve("linear", { type = "bezier", points = { {0, 0}, {1, 1} } })
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hl.curve("almostLinear", { type = "bezier", points = { {0.5, 0.5}, {0.75, 1} } })
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hl.curve("quick", { type = "bezier", points = { {0.15, 0}, {0.1, 1} } })
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-- Default springs
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hl.curve("easy", { type = "spring", mass = 1, stiffness = 238.1191, dampening = 24.21279333 })
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hl.animation({ leaf = "global", enabled = true, speed = 10, bezier = "default" })
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hl.animation({ leaf = "border", enabled = true, speed = 5.39, bezier = "easeOutQuint" })
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hl.animation({ leaf = "windows", enabled = true, speed = 4.79, spring = "easy" })
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hl.animation({ leaf = "windowsIn", enabled = true, speed = 4.1, spring = "easy", style = "popin 87%" })
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hl.animation({ leaf = "windowsOut", enabled = true, speed = 1.49, bezier = "linear", style = "popin 87%" })
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hl.animation({ leaf = "fadeIn", enabled = true, speed = 1.73, bezier = "almostLinear" })
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hl.animation({ leaf = "fadeOut", enabled = true, speed = 1.46, bezier = "almostLinear" })
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hl.animation({ leaf = "fade", enabled = true, speed = 3.03, bezier = "quick" })
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hl.animation({ leaf = "layers", enabled = true, speed = 3.81, bezier = "easeOutQuint" })
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hl.animation({ leaf = "layersIn", enabled = true, speed = 4, bezier = "easeOutQuint", style = "fade" })
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hl.animation({ leaf = "layersOut", enabled = true, speed = 1.5, bezier = "linear", style = "fade" })
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hl.animation({ leaf = "fadeLayersIn", enabled = true, speed = 1.79, bezier = "almostLinear" })
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hl.animation({ leaf = "fadeLayersOut", enabled = true, speed = 1.39, bezier = "almostLinear" })
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hl.animation({ leaf = "workspaces", enabled = true, speed = 1.94, bezier = "almostLinear", style = "fade" })
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hl.animation({ leaf = "workspacesIn", enabled = true, speed = 1.21, bezier = "almostLinear", style = "fade" })
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hl.animation({ leaf = "workspacesOut", enabled = true, speed = 1.94, bezier = "almostLinear", style = "fade" })
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hl.animation({ leaf = "zoomFactor", enabled = true, speed = 7, bezier = "quick" })
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hl.config({
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dwindle = {
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preserve_split = true, -- You probably want this
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},
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})
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hl.config({
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master = {
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new_status = "master",
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},
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})
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hl.config({
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scrolling = {
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fullscreen_on_one_column = true,
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},
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})
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----------------
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---- MISC ----
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----------------
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hl.config({
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misc = {
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force_default_wallpaper = -1, -- Set to 0 or 1 to disable the anime mascot wallpapers
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disable_hyprland_logo = false, -- If true disables the random hyprland logo / anime girl background. :(
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},
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})
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---------------
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---- INPUT ----
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---------------
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hl.config({
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input = {
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kb_layout = "us",
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kb_variant = "",
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kb_model = "",
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kb_options = "",
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kb_rules = "",
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follow_mouse = 1,
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sensitivity = 0,
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},
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})
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---------------------
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---- KEYBINDINGS ----
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---------------------
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local mainMod = "SUPER"
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local closeWindowBind = hl.bind(mainMod .. " + C", hl.dsp.window.close())
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-- closeWindowBind:set_enabled(false)
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hl.bind(mainMod .. " + M", hl.dsp.exec_cmd("uwsm stop"))
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hl.bind(mainMod .. " + R", hl.dsp.exec_cmd(terminal))
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hl.bind(mainMod .. " + SPACE", hl.dsp.exec_cmd(menu))
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hl.bind(mainMod .. " + D", hl.dsp.exec_cmd(browser))
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hl.bind(mainMod .. " + X", hl.dsp.window.close())
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hl.bind(mainMod .. " + Q", hl.dsp.focus({ workspace = "-1" }))
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hl.bind(mainMod .. " + E", hl.dsp.focus({ workspace = "+1" }))
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hl.bind(mainMod .. " + T", hl.dsp.focus({ workspace = "empty" }))
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hl.bind(mainMod .. " + SHIFT + T", function()
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local ws = hl.get_active_workspace()
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if ws then
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for _, w in ipairs(ws:get_windows()) do
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hl.dispatch(hl.dsp.window.close({ window = w.address }))
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end
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hl.dispatch(hl.dsp.focus({ workspace = "-1" }))
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end
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end)
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-- Fullscreen toggle, and "back to normal tiling"
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hl.bind(mainMod .. " + F", hl.dsp.window.fullscreen({ action = "toggle" }))
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hl.bind(mainMod .. " + V", function()
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local w = hl.get_active_window()
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if not w then return end
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if w.fullscreen ~= 0 then
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hl.dispatch(hl.dsp.window.fullscreen({ action = "unset" }))
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elseif w.floating then
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hl.dispatch(hl.dsp.window.float({ action = "toggle" }))
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end
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end)
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-- Restart waybar (e.g. after editing its config)
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hl.bind(mainMod .. " + B", hl.dsp.exec_cmd("pkill -x waybar; " .. waybarCmd))
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hl.bind(mainMod .. " + P", hl.dsp.window.pseudo())
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hl.bind(mainMod .. " + J", hl.dsp.layout("togglesplit")) -- dwindle only
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-- Move focus with mainMod + arrow keys
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hl.bind(mainMod .. " + left", hl.dsp.focus({ direction = "left" }))
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hl.bind(mainMod .. " + right", hl.dsp.focus({ direction = "right" }))
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hl.bind(mainMod .. " + up", hl.dsp.focus({ direction = "up" }))
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hl.bind(mainMod .. " + down", hl.dsp.focus({ direction = "down" }))
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-- Move focus with ALT + WASD
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hl.bind("ALT + W", hl.dsp.focus({ direction = "up" }))
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hl.bind("ALT + A", hl.dsp.focus({ direction = "left" }))
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hl.bind("ALT + S", hl.dsp.focus({ direction = "down" }))
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hl.bind("ALT + D", hl.dsp.focus({ direction = "right" }))
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-- Move the focused window with ALT + arrow keys
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hl.bind("ALT + left", hl.dsp.window.move({ direction = "left" }))
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hl.bind("ALT + right", hl.dsp.window.move({ direction = "right" }))
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hl.bind("ALT + up", hl.dsp.window.move({ direction = "up" }))
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hl.bind("ALT + down", hl.dsp.window.move({ direction = "down" }))
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-- Switch workspaces with mainMod + [0-9]
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-- Move active window to a workspace with mainMod + SHIFT + [0-9]
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for i = 1, 10 do
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local key = i % 10 -- 10 maps to key 0
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hl.bind(mainMod .. " + " .. key, hl.dsp.focus({ workspace = i}))
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hl.bind(mainMod .. " + SHIFT + " .. key, hl.dsp.window.move({ workspace = i }))
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end
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-- Example special workspace (scratchpad)
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hl.bind(mainMod .. " + S", hl.dsp.workspace.toggle_special("magic"))
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hl.bind(mainMod .. " + SHIFT + S", hl.dsp.window.move({ workspace = "special:magic" }))
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-- Scroll through existing workspaces with mainMod + scroll
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hl.bind(mainMod .. " + mouse_down", hl.dsp.focus({ workspace = "e+1" }))
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hl.bind(mainMod .. " + mouse_up", hl.dsp.focus({ workspace = "e-1" }))
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-- Move/resize windows with mainMod + LMB/RMB and dragging
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hl.bind(mainMod .. " + mouse:272", hl.dsp.window.drag(), { mouse = true })
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hl.bind(mainMod .. " + mouse:273", hl.dsp.window.resize(), { mouse = true })
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-- Multimedia keys: volume / mic mute.
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-- The desktop has no backlight, so the XF86MonBrightness* keys are repurposed
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-- for external-monitor brightness (DDC/CI). Replace <bus> with the number from
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-- `ddcutil detect`; add a bind per monitor (or a script looping over them).
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hl.bind("XF86AudioRaiseVolume", hl.dsp.exec_cmd("wpctl set-volume -l 1 @DEFAULT_AUDIO_SINK@ 5%+"), { locked = true, repeating = true })
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hl.bind("XF86AudioLowerVolume", hl.dsp.exec_cmd("wpctl set-volume @DEFAULT_AUDIO_SINK@ 5%-"), { locked = true, repeating = true })
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hl.bind("XF86AudioMute", hl.dsp.exec_cmd("wpctl set-mute @DEFAULT_AUDIO_SINK@ toggle"), { locked = true, repeating = true })
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hl.bind("XF86AudioMicMute", hl.dsp.exec_cmd("wpctl set-mute @DEFAULT_AUDIO_SOURCE@ toggle"), { locked = true, repeating = true })
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-- hl.bind("XF86MonBrightnessUp", hl.dsp.exec_cmd("ddcutil setvcp 10 + 5 --bus <bus>"), { locked = true, repeating = true })
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-- hl.bind("XF86MonBrightnessDown", hl.dsp.exec_cmd("ddcutil setvcp 10 - 5 --bus <bus>"), { locked = true, repeating = true })
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-- Requires playerctl
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hl.bind("XF86AudioNext", hl.dsp.exec_cmd("playerctl next"), { locked = true })
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hl.bind("XF86AudioPause", hl.dsp.exec_cmd("playerctl play-pause"), { locked = true })
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hl.bind("XF86AudioPlay", hl.dsp.exec_cmd("playerctl play-pause"), { locked = true })
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hl.bind("XF86AudioPrev", hl.dsp.exec_cmd("playerctl previous"), { locked = true })
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-------------------------------
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---- WINDOW SNAPPING ----
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-------------------------------
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-- Snap the focused window into a fractional region of the monitor it is on.
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-- fx/fy = top-left corner, fw/fh = size, each a fraction (0..1) of the
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-- monitor's *usable* area (the monitor minus whatever waybar reserves).
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-- Windows are made floating first, since exact geometry only sticks to
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-- floating windows.
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local function snapWindow(fx, fy, fw, fh)
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local w = hl.get_active_window()
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if not w then return end
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-- Leave fullscreen so the new geometry is actually visible.
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if w.fullscreen ~= 0 then
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hl.dispatch(hl.dsp.window.fullscreen({ action = "unset" }))
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end
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-- Exact move/resize only applies to floating windows.
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if not w.floating then
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hl.dispatch(hl.dsp.window.float({ action = "set" }))
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end
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local m = w.monitor or hl.get_active_monitor()
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if not m then return end
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-- width/height are the *untransformed* pixel size, so swap them on
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-- 90°/270°-rotated (portrait) screens like DP-2.
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local mw, mh = m.width, m.height
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if m.transform % 2 == 1 then
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mw, mh = mh, mw
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end
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local r = m.reserved or {}
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local rl, rt = r.left or 0, r.top or 0
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local rr, rb = r.right or 0, r.bottom or 0
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local ux, uy = m.x + rl, m.y + rt -- usable top-left (global coords)
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local uw, uh = mw - rl - rr, mh - rt - rb -- usable size
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local tx = math.floor(ux + fx * uw)
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local ty = math.floor(uy + fy * uh)
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local tw = math.floor(fw * uw)
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local th = math.floor(fh * uh)
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-- resize() takes an absolute size; move() takes a global top-left coord.
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hl.dispatch(hl.dsp.window.resize({ x = tw, y = th, relative = false, window = w }))
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hl.dispatch(hl.dsp.window.move({ x = tx, y = ty, relative = false, window = w }))
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end
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-- Your programming-course layout: browser on the left 2/3, helix in the
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-- top 2/3 of what's left, compile/run terminal in the bottom 1/3.
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hl.bind(mainMod .. " + CTRL + B", function() snapWindow(0, 0, 2/3, 1 ) end) -- browser -> left 2/3
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hl.bind(mainMod .. " + CTRL + H", function() snapWindow(2/3, 0, 1/3, 2/3 ) end) -- helix -> top-right 1/3 x 2/3
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hl.bind(mainMod .. " + CTRL + R", function() snapWindow(2/3, 2/3, 1/3, 1/3 ) end) -- compile -> bottom-right 1/3 x 1/3
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-- Generic halves / thirds / fill (handy for other layouts).
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hl.bind(mainMod .. " + CTRL + left", function() snapWindow(0, 0, 1/2, 1 ) end)
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hl.bind(mainMod .. " + CTRL + right", function() snapWindow(1/2, 0, 1/2, 1 ) end)
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hl.bind(mainMod .. " + CTRL + up", function() snapWindow(0, 0, 1, 1/2) end)
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hl.bind(mainMod .. " + CTRL + down", function() snapWindow(0, 1/2, 1, 1/2) end)
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hl.bind(mainMod .. " + CTRL + 1", function() snapWindow(0, 0, 1/3, 1 ) end)
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hl.bind(mainMod .. " + CTRL + 2", function() snapWindow(1/3, 0, 1/3, 1 ) end)
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hl.bind(mainMod .. " + CTRL + 3", function() snapWindow(2/3, 0, 1/3, 1 ) end)
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hl.bind(mainMod .. " + CTRL + RETURN", function() snapWindow(0, 0, 1, 1 ) end) -- fill usable area
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--------------------------------
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---- WINDOWS AND WORKSPACES ----
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--------------------------------
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local suppressMaximizeRule = hl.window_rule({
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-- Ignore maximize requests from all apps.
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name = "suppress-maximize-events",
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match = { class = ".*" },
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suppress_event = "maximize",
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})
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-- suppressMaximizeRule:set_enabled(false)
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hl.window_rule({
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-- Fix some dragging issues with XWayland
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name = "fix-xwayland-drags",
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match = {
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class = "^$",
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title = "^$",
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xwayland = true,
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float = true,
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fullscreen = false,
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pin = false,
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},
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no_focus = true,
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})
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-- Hyprland-run windowrule
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hl.window_rule({
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name = "move-hyprland-run",
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match = { class = "hyprland-run" },
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move = "20 monitor_h-120",
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float = true,
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})
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