------------------ ---- MONITORS ---- ------------------ -- Fallback for any monitor not matched below (e.g. a hotplugged screen). hl.monitor({ output = "", mode = "preferred", position = "auto", scale = "auto", }) -- Samsung Odyssey G61SH (DP-3) — primary, landscape hl.monitor({ output = "DP-3", mode = "2560x1440@120", position = "0x0", scale = 1, }) -- MSI G274QPX (DP-2) — secondary, portrait, rotated 90° to the right. -- Both panels are 27"; the portrait screen is vertically centred against the -- Samsung, i.e. y = (1440 - 2560) / 2 = -560 (negative y moves it up). hl.monitor({ output = "DP-2", mode = "2560x1440@240", position = "2560x-560", scale = 1, transform = 1, }) --------------------- ---- MY PROGRAMS ---- --------------------- local terminal = "kitty" local fileManager = "dolphin" local menu = "fuzzel" local browser = "librewolf" local waybarCmd = "waybar" local lockCmd = "hyprlock" ------------------- ---- AUTOSTART ---- ------------------- hl.on("hyprland.start", function () -- status bar hl.exec_cmd(waybarCmd) -- wallpaper hl.exec_cmd("swaybg -i /home/shark/wall/wall.png -m fill") -- clipboard history (wl-cliphist) hl.exec_cmd("wl-paste --type text --watch cliphist store") hl.exec_cmd("wl-paste --type image --watch cliphist store") -- notifications (waybar's custom/notifications module talks to mako) hl.exec_cmd("command -v mako >/dev/null 2>&1 && mako") -- polkit agent — needed for GUI auth prompts (KDE handled this before). -- Uncomment after installing an agent, e.g. hyprpolkitagent or polkit-gnome: -- hl.exec_cmd("/usr/lib/polkit-gnome/polkit-gnome-authentication-agent-1") end) ------------------------------- ---- ENVIRONMENT VARIABLES ---- ------------------------------- hl.env("XCURSOR_SIZE", "24") hl.env("HYPRCURSOR_SIZE", "24") hl.env("LIBVA_DRIVER_NAME", "nvidia") -- hardware video decode hl.env("__GLX_VENDOR_LIBRARY_NAME", "nvidia") -- use the NVIDIA driver for GLX apps -- hl.env("NVD_BACKEND", "direct") -- explicit sync / direct scanout incase of flicker -- hl.env("AQ_DRM_DEVICES", "/dev/dri/card1:/dev/dri/card0") -- if Hyprland grabs the AMD iGPU instead ----------------------- ----- PERMISSIONS ----- ----------------------- ----------------------- ---- LOOK AND FEEL ---- ----------------------- hl.config({ general = { gaps_in = 5, gaps_out = 12, border_size = 2, col = { active_border = { colors = {"rgba(33ccffee)", "rgba(00ff99ee)"}, angle = 45 }, inactive_border = "rgba(595959aa)", }, -- Set to true to enable resizing windows by clicking and dragging on borders and gaps resize_on_border = false, -- Please see https://wiki.hypr.land/Configuring/Advanced-and-Cool/Tearing/ before you turn this on allow_tearing = false, layout = "dwindle", }, decoration = { rounding = 10, rounding_power = 2, -- Change transparency of focused and unfocused windows active_opacity = 1.0, inactive_opacity = 1.0, shadow = { enabled = true, range = 4, render_power = 3, color = 0xee1a1a1a, }, blur = { enabled = true, size = 3, passes = 1, vibrancy = 0.1696, }, }, animations = { enabled = true, }, }) hl.curve("easeOutQuint", { type = "bezier", points = { {0.23, 1}, {0.32, 1} } }) hl.curve("easeInOutCubic", { type = "bezier", points = { {0.65, 0.05}, {0.36, 1} } }) hl.curve("linear", { type = "bezier", points = { {0, 0}, {1, 1} } }) hl.curve("almostLinear", { type = "bezier", points = { {0.5, 0.5}, {0.75, 1} } }) hl.curve("quick", { type = "bezier", points = { {0.15, 0}, {0.1, 1} } }) -- Default springs hl.curve("easy", { type = "spring", mass = 1, stiffness = 238.1191, dampening = 24.21279333 }) hl.animation({ leaf = "global", enabled = true, speed = 10, bezier = "default" }) hl.animation({ leaf = "border", enabled = true, speed = 5.39, bezier = "easeOutQuint" }) hl.animation({ leaf = "windows", enabled = true, speed = 4.79, spring = "easy" }) hl.animation({ leaf = "windowsIn", enabled = true, speed = 4.1, spring = "easy", style = "popin 87%" }) hl.animation({ leaf = "windowsOut", enabled = true, speed = 1.49, bezier = "linear", style = "popin 87%" }) hl.animation({ leaf = "fadeIn", enabled = true, speed = 1.73, bezier = "almostLinear" }) hl.animation({ leaf = "fadeOut", enabled = true, speed = 1.46, bezier = "almostLinear" }) hl.animation({ leaf = "fade", enabled = true, speed = 3.03, bezier = "quick" }) hl.animation({ leaf = "layers", enabled = true, speed = 3.81, bezier = "easeOutQuint" }) hl.animation({ leaf = "layersIn", enabled = true, speed = 4, bezier = "easeOutQuint", style = "fade" }) hl.animation({ leaf = "layersOut", enabled = true, speed = 1.5, bezier = "linear", style = "fade" }) hl.animation({ leaf = "fadeLayersIn", enabled = true, speed = 1.79, bezier = "almostLinear" }) hl.animation({ leaf = "fadeLayersOut", enabled = true, speed = 1.39, bezier = "almostLinear" }) hl.animation({ leaf = "workspaces", enabled = true, speed = 1.94, bezier = "almostLinear", style = "fade" }) hl.animation({ leaf = "workspacesIn", enabled = true, speed = 1.21, bezier = "almostLinear", style = "fade" }) hl.animation({ leaf = "workspacesOut", enabled = true, speed = 1.94, bezier = "almostLinear", style = "fade" }) hl.animation({ leaf = "zoomFactor", enabled = true, speed = 7, bezier = "quick" }) hl.config({ dwindle = { preserve_split = true, -- You probably want this }, }) hl.config({ master = { new_status = "master", }, }) hl.config({ scrolling = { fullscreen_on_one_column = true, }, }) ---------------- ---- MISC ---- ---------------- hl.config({ misc = { force_default_wallpaper = -1, -- Set to 0 or 1 to disable the anime mascot wallpapers disable_hyprland_logo = false, -- If true disables the random hyprland logo / anime girl background. :( }, }) --------------- ---- INPUT ---- --------------- hl.config({ input = { kb_layout = "us", kb_variant = "", kb_model = "", kb_options = "", kb_rules = "", follow_mouse = 1, sensitivity = 0, }, }) --------------------- ---- KEYBINDINGS ---- --------------------- local mainMod = "SUPER" local closeWindowBind = hl.bind(mainMod .. " + C", hl.dsp.window.close()) -- closeWindowBind:set_enabled(false) hl.bind(mainMod .. " + M", hl.dsp.exec_cmd("uwsm stop")) hl.bind(mainMod .. " + R", hl.dsp.exec_cmd(terminal)) hl.bind(mainMod .. " + SPACE", hl.dsp.exec_cmd(menu)) hl.bind(mainMod .. " + D", hl.dsp.exec_cmd(browser)) hl.bind(mainMod .. " + L", hl.dsp.exec_cmd(lockCmd)) -- lock the screen (hyprlock) hl.bind(mainMod .. " + X", hl.dsp.window.close()) hl.bind(mainMod .. " + Q", hl.dsp.focus({ workspace = "-1" })) hl.bind(mainMod .. " + E", hl.dsp.focus({ workspace = "+1" })) hl.bind(mainMod .. " + T", hl.dsp.focus({ workspace = "empty" })) hl.bind(mainMod .. " + SHIFT + T", function() local ws = hl.get_active_workspace() if ws then for _, w in ipairs(ws:get_windows()) do hl.dispatch(hl.dsp.window.close({ window = w.address })) end hl.dispatch(hl.dsp.focus({ workspace = "-1" })) end end) -- Fullscreen toggle, and "back to normal tiling" hl.bind(mainMod .. " + F", hl.dsp.window.fullscreen({ action = "toggle" })) hl.bind(mainMod .. " + V", function() local w = hl.get_active_window() if not w then return end if w.fullscreen ~= 0 then hl.dispatch(hl.dsp.window.fullscreen({ action = "unset" })) elseif w.floating then hl.dispatch(hl.dsp.window.float({ action = "toggle" })) end end) -- Restart waybar (e.g. after editing its config) hl.bind(mainMod .. " + B", hl.dsp.exec_cmd("pkill -x waybar; " .. waybarCmd)) hl.bind(mainMod .. " + P", hl.dsp.window.pseudo()) hl.bind(mainMod .. " + J", hl.dsp.layout("togglesplit")) -- dwindle only -- Move focus with mainMod + arrow keys hl.bind(mainMod .. " + left", hl.dsp.focus({ direction = "left" })) hl.bind(mainMod .. " + right", hl.dsp.focus({ direction = "right" })) hl.bind(mainMod .. " + up", hl.dsp.focus({ direction = "up" })) hl.bind(mainMod .. " + down", hl.dsp.focus({ direction = "down" })) -- Move focus with ALT + WASD hl.bind("ALT + W", hl.dsp.focus({ direction = "up" })) hl.bind("ALT + A", hl.dsp.focus({ direction = "left" })) hl.bind("ALT + S", hl.dsp.focus({ direction = "down" })) hl.bind("ALT + D", hl.dsp.focus({ direction = "right" })) -- Move the focused window with ALT + arrow keys hl.bind("ALT + left", hl.dsp.window.move({ direction = "left" })) hl.bind("ALT + right", hl.dsp.window.move({ direction = "right" })) hl.bind("ALT + up", hl.dsp.window.move({ direction = "up" })) hl.bind("ALT + down", hl.dsp.window.move({ direction = "down" })) -- Switch workspaces with mainMod + [0-9] -- Move active window to a workspace with mainMod + SHIFT + [0-9] for i = 1, 10 do local key = i % 10 -- 10 maps to key 0 hl.bind(mainMod .. " + " .. key, hl.dsp.focus({ workspace = i})) hl.bind(mainMod .. " + SHIFT + " .. key, hl.dsp.window.move({ workspace = i })) end -- Example special workspace (scratchpad) hl.bind(mainMod .. " + S", hl.dsp.workspace.toggle_special("magic")) hl.bind(mainMod .. " + SHIFT + S", hl.dsp.window.move({ workspace = "special:magic" })) -- Scroll through existing workspaces with mainMod + scroll hl.bind(mainMod .. " + mouse_down", hl.dsp.focus({ workspace = "e+1" })) hl.bind(mainMod .. " + mouse_up", hl.dsp.focus({ workspace = "e-1" })) -- Move/resize windows with mainMod + LMB/RMB and dragging hl.bind(mainMod .. " + mouse:272", hl.dsp.window.drag(), { mouse = true }) hl.bind(mainMod .. " + mouse:273", hl.dsp.window.resize(), { mouse = true }) -- Multimedia keys: volume / mic mute. -- The desktop has no backlight, so the XF86MonBrightness* keys are repurposed -- for external-monitor brightness (DDC/CI). Replace with the number from -- `ddcutil detect`; add a bind per monitor (or a script looping over them). hl.bind("XF86AudioRaiseVolume", hl.dsp.exec_cmd("wpctl set-volume -l 1 @DEFAULT_AUDIO_SINK@ 5%+"), { locked = true, repeating = true }) hl.bind("XF86AudioLowerVolume", hl.dsp.exec_cmd("wpctl set-volume @DEFAULT_AUDIO_SINK@ 5%-"), { locked = true, repeating = true }) hl.bind("XF86AudioMute", hl.dsp.exec_cmd("wpctl set-mute @DEFAULT_AUDIO_SINK@ toggle"), { locked = true, repeating = true }) hl.bind("XF86AudioMicMute", hl.dsp.exec_cmd("wpctl set-mute @DEFAULT_AUDIO_SOURCE@ toggle"), { locked = true, repeating = true }) -- hl.bind("XF86MonBrightnessUp", hl.dsp.exec_cmd("ddcutil setvcp 10 + 5 --bus "), { locked = true, repeating = true }) -- hl.bind("XF86MonBrightnessDown", hl.dsp.exec_cmd("ddcutil setvcp 10 - 5 --bus "), { locked = true, repeating = true }) -- Requires playerctl hl.bind("XF86AudioNext", hl.dsp.exec_cmd("playerctl next"), { locked = true }) hl.bind("XF86AudioPause", hl.dsp.exec_cmd("playerctl play-pause"), { locked = true }) hl.bind("XF86AudioPlay", hl.dsp.exec_cmd("playerctl play-pause"), { locked = true }) hl.bind("XF86AudioPrev", hl.dsp.exec_cmd("playerctl previous"), { locked = true }) ------------------------------- ---- WINDOW SNAPPING ---- ------------------------------- -- Snap the focused window into a fractional region of the monitor it is on. -- fx/fy = top-left corner, fw/fh = size, each a fraction (0..1) of the -- monitor's *usable* area (the monitor minus whatever waybar reserves). -- Windows are made floating first, since exact geometry only sticks to -- floating windows. local function snapWindow(fx, fy, fw, fh) local w = hl.get_active_window() if not w then return end -- Leave fullscreen so the new geometry is actually visible. if w.fullscreen ~= 0 then hl.dispatch(hl.dsp.window.fullscreen({ action = "unset" })) end -- Exact move/resize only applies to floating windows. if not w.floating then hl.dispatch(hl.dsp.window.float({ action = "set" })) end local m = w.monitor or hl.get_active_monitor() if not m then return end -- width/height are the *untransformed* pixel size, so swap them on -- 90°/270°-rotated (portrait) screens like DP-2. local mw, mh = m.width, m.height if m.transform % 2 == 1 then mw, mh = mh, mw end local r = m.reserved or {} local rl, rt = r.left or 0, r.top or 0 local rr, rb = r.right or 0, r.bottom or 0 local ux, uy = m.x + rl, m.y + rt -- usable top-left (global coords) local uw, uh = mw - rl - rr, mh - rt - rb -- usable size local tx = math.floor(ux + fx * uw) local ty = math.floor(uy + fy * uh) local tw = math.floor(fw * uw) local th = math.floor(fh * uh) -- resize() takes an absolute size; move() takes a global top-left coord. hl.dispatch(hl.dsp.window.resize({ x = tw, y = th, relative = false, window = w })) hl.dispatch(hl.dsp.window.move({ x = tx, y = ty, relative = false, window = w })) end -- Your programming-course layout: browser on the left 2/3, helix in the -- top 2/3 of what's left, compile/run terminal in the bottom 1/3. hl.bind(mainMod .. " + CTRL + B", function() snapWindow(0, 0, 2/3, 1 ) end) -- browser -> left 2/3 hl.bind(mainMod .. " + CTRL + H", function() snapWindow(2/3, 0, 1/3, 2/3 ) end) -- helix -> top-right 1/3 x 2/3 hl.bind(mainMod .. " + CTRL + R", function() snapWindow(2/3, 2/3, 1/3, 1/3 ) end) -- compile -> bottom-right 1/3 x 1/3 -- Generic halves / thirds / fill (handy for other layouts). hl.bind(mainMod .. " + CTRL + left", function() snapWindow(0, 0, 1/2, 1 ) end) hl.bind(mainMod .. " + CTRL + right", function() snapWindow(1/2, 0, 1/2, 1 ) end) hl.bind(mainMod .. " + CTRL + up", function() snapWindow(0, 0, 1, 1/2) end) hl.bind(mainMod .. " + CTRL + down", function() snapWindow(0, 1/2, 1, 1/2) end) hl.bind(mainMod .. " + CTRL + 1", function() snapWindow(0, 0, 1/3, 1 ) end) hl.bind(mainMod .. " + CTRL + 2", function() snapWindow(1/3, 0, 1/3, 1 ) end) hl.bind(mainMod .. " + CTRL + 3", function() snapWindow(2/3, 0, 1/3, 1 ) end) hl.bind(mainMod .. " + CTRL + RETURN", function() snapWindow(0, 0, 1, 1 ) end) -- fill usable area -------------------------------- ---- WINDOWS AND WORKSPACES ---- -------------------------------- local suppressMaximizeRule = hl.window_rule({ -- Ignore maximize requests from all apps. name = "suppress-maximize-events", match = { class = ".*" }, suppress_event = "maximize", }) -- suppressMaximizeRule:set_enabled(false) hl.window_rule({ -- Fix some dragging issues with XWayland name = "fix-xwayland-drags", match = { class = "^$", title = "^$", xwayland = true, float = true, fullscreen = false, pin = false, }, no_focus = true, }) -- Hyprland-run windowrule hl.window_rule({ name = "move-hyprland-run", match = { class = "hyprland-run" }, move = "20 monitor_h-120", float = true, })