commit after getting everything working on desktop hyprland

This commit is contained in:
bullshar-k
2026-10-16 09:22:39 +00:00
parent 8cec28481a
commit b94a8b62a3
6 changed files with 151 additions and 24 deletions

View File

@@ -9,19 +9,21 @@ hl.monitor({
scale = "auto",
})
-- Samsung Odyssey G61SH primary
-- Samsung Odyssey G61SH (DP-3) — primary, landscape
hl.monitor({
output = "DP-2",
mode = "2560x1440@240",
position = "0x363",
output = "DP-3",
mode = "2560x1440@120",
position = "0x0",
scale = 1,
})
-- MSI G274QPX — secondary, portrait rotated 90 right
-- MSI G274QPX (DP-2) — secondary, portrait, rotated 90° to the right.
-- Both panels are 27"; the portrait screen is vertically centred against the
-- Samsung, i.e. y = (1440 - 2560) / 2 = -560 (negative y moves it up).
hl.monitor({
output = "DP-1",
mode = "2560x1440@120",
position = "2560x0",
output = "DP-2",
mode = "2560x1440@240",
position = "2560x-560",
scale = 1,
transform = 1,
})
@@ -45,7 +47,7 @@ hl.on("hyprland.start", function ()
hl.exec_cmd(waybarCmd)
-- wallpaper
hl.exec_cmd("swaybg -i /home/shark/pictures/wall/wall.png -m fill")
hl.exec_cmd("swaybg -i /home/shark/wall/wall.png -m fill")
-- clipboard history (wl-cliphist)
hl.exec_cmd("wl-paste --type text --watch cliphist store")
@@ -303,6 +305,72 @@ hl.bind("XF86AudioPlay", hl.dsp.exec_cmd("playerctl play-pause"), { locked = tr
hl.bind("XF86AudioPrev", hl.dsp.exec_cmd("playerctl previous"), { locked = true })
-------------------------------
---- WINDOW SNAPPING ----
-------------------------------
-- Snap the focused window into a fractional region of the monitor it is on.
-- fx/fy = top-left corner, fw/fh = size, each a fraction (0..1) of the
-- monitor's *usable* area (the monitor minus whatever waybar reserves).
-- Windows are made floating first, since exact geometry only sticks to
-- floating windows.
local function snapWindow(fx, fy, fw, fh)
local w = hl.get_active_window()
if not w then return end
-- Leave fullscreen so the new geometry is actually visible.
if w.fullscreen ~= 0 then
hl.dispatch(hl.dsp.window.fullscreen({ action = "unset" }))
end
-- Exact move/resize only applies to floating windows.
if not w.floating then
hl.dispatch(hl.dsp.window.float({ action = "set" }))
end
local m = w.monitor or hl.get_active_monitor()
if not m then return end
-- width/height are the *untransformed* pixel size, so swap them on
-- 90°/270°-rotated (portrait) screens like DP-2.
local mw, mh = m.width, m.height
if m.transform % 2 == 1 then
mw, mh = mh, mw
end
local r = m.reserved or {}
local rl, rt = r.left or 0, r.top or 0
local rr, rb = r.right or 0, r.bottom or 0
local ux, uy = m.x + rl, m.y + rt -- usable top-left (global coords)
local uw, uh = mw - rl - rr, mh - rt - rb -- usable size
local tx = math.floor(ux + fx * uw)
local ty = math.floor(uy + fy * uh)
local tw = math.floor(fw * uw)
local th = math.floor(fh * uh)
-- resize() takes an absolute size; move() takes a global top-left coord.
hl.dispatch(hl.dsp.window.resize({ x = tw, y = th, relative = false, window = w }))
hl.dispatch(hl.dsp.window.move({ x = tx, y = ty, relative = false, window = w }))
end
-- Your programming-course layout: browser on the left 2/3, helix in the
-- top 2/3 of what's left, compile/run terminal in the bottom 1/3.
hl.bind(mainMod .. " + CTRL + B", function() snapWindow(0, 0, 2/3, 1 ) end) -- browser -> left 2/3
hl.bind(mainMod .. " + CTRL + H", function() snapWindow(2/3, 0, 1/3, 2/3 ) end) -- helix -> top-right 1/3 x 2/3
hl.bind(mainMod .. " + CTRL + R", function() snapWindow(2/3, 2/3, 1/3, 1/3 ) end) -- compile -> bottom-right 1/3 x 1/3
-- Generic halves / thirds / fill (handy for other layouts).
hl.bind(mainMod .. " + CTRL + left", function() snapWindow(0, 0, 1/2, 1 ) end)
hl.bind(mainMod .. " + CTRL + right", function() snapWindow(1/2, 0, 1/2, 1 ) end)
hl.bind(mainMod .. " + CTRL + up", function() snapWindow(0, 0, 1, 1/2) end)
hl.bind(mainMod .. " + CTRL + down", function() snapWindow(0, 1/2, 1, 1/2) end)
hl.bind(mainMod .. " + CTRL + 1", function() snapWindow(0, 0, 1/3, 1 ) end)
hl.bind(mainMod .. " + CTRL + 2", function() snapWindow(1/3, 0, 1/3, 1 ) end)
hl.bind(mainMod .. " + CTRL + 3", function() snapWindow(2/3, 0, 1/3, 1 ) end)
hl.bind(mainMod .. " + CTRL + RETURN", function() snapWindow(0, 0, 1, 1 ) end) -- fill usable area
--------------------------------
---- WINDOWS AND WORKSPACES ----
--------------------------------